Bract Racer
A full racing slice: six cars on a procedurally dressed mountain circuit, with vehicle physics, live race standings, a minimap, chase cameras and an in-car radio.
We are getting the first public builds ready. Each demo runs on the same engine build we develop against, with nothing to download and no plugin to install.
A full racing slice: six cars on a procedurally dressed mountain circuit, with vehicle physics, live race standings, a minimap, chase cameras and an in-car radio.
Fly from 19,000 km out down to ground level over a procedural planet. Terrain, sky and shadows all stream in as you descend.
Open water from a wave spectrum, simulated on the GPU and lit by the live sky.
GPU-resident fluid state reacting to the world in real time.
A lake carved into generated terrain, with shoreline, depth and reflections.
Third-person character movement driven by physics, with camera follow and animation.
Physics events trigger data-driven effects through the Playbook animation system.
Early access members get the demo builds first, along with release notes and direct feedback channels.