Dockable workspace
Panels you can arrange freely, with the full workspace saved and restored between sessions.
A world editor that runs in the browser on the same WebGPU renderer as the engine. No export step and no preview approximation: what you see while building is what players see.
The editor is built on the engine's own modules, so each tool works on real engine data instead of a copy of it.
Panels you can arrange freely, with the full workspace saved and restored between sessions.
Edit topology, select faces and regions, deform meshes and run boolean operations, all with undo and revision history.
A material library, palette inspector and surface presets, previewed live in the engine renderer.
A lighting library and per-light inspector, rendered with the same lighting the game uses.
Shape generated terrain and edit biome layers, then watch the world rebuild.
Tree generator controls and biome-aware scatter placement for foliage at world scale.
Scene tree, entity inspector, picking and transform gizmos.
Pause, step and scrub simulation frames to debug animation, physics and effects precisely.
Editor access opens to early access members first. Tell us about your team and what you want to build.